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Showing posts with the label Aesthetics Game-based learning Learning objectives Engagement Motivation Point systems Adaptive learning paths

Multiple Intelligences vs. Learning Styles in the Context of Microlearning

  The traditional approach to education and training has long focused on the concept of learning styles—visual, auditory, kinesthetic, etc.—which suggests that individuals learn best when instruction aligns with their preferred method of absorbing information. However, more recent educational theory, particularly Howard Gardner's Theory of Multiple Intelligences, challenges the simplicity of this view. Gardner’s theory posits that intelligence is not a singular, monolithic construct but a blend of different cognitive abilities that vary among individuals. In this model, intelligence is dynamic, multifaceted, and highly individualized. While learning styles tend to categorize people into fixed types (e.g., visual learners or auditory learners), multiple intelligences recognize that each person possesses a combination of strengths across several different domains. Learning styles focus on preferences for receiving information, whereas multiple intelligences emphasize how individuals ...

Integrating Hunicke’s MDA Framework into Microlearning Game Design

The rapidly evolving landscape of educational technology has seen significant advancements, particularly in the domain of game-based learning. Among the frameworks that have garnered attention for designing engaging and effective educational games is the MDA framework, developed by Robin Hunicke, Marc LeBlanc, and Robert Zubek. MDA stands for Mechanics, Dynamics, and Aesthetics, and this framework provides a structured approach to game design that can be effectively applied to microlearning. This article explores how to integrate Hunicke’s MDA framework into microlearning game design to create compelling and educational experiences. Understanding the MDA Framework Before diving into its application, it’s essential to understand the three components of the MDA framework: Mechanics : These are the rules and systems that govern the game, including algorithms, data structures, and the overall architecture. Mechanics form the foundation of the gameplay. Dynamics : These are the behaviors t...